More damage and only lose a little bit of speed.Many of the game artifacts have a certain ability that changes gameplay or give an edge under certain situations, for so long one major balacing feature concerning missiles was that they require ammunition to work, and that is nice, however I have been wanting an artifact that create missiles and do other things. I have one, and yes, it seems pretty good. I think i have seen those, pygamore or something. The "Pirate Clan" faction (not the regular pirates which you can distinguish by them having a race icon by their name) was added in this HD version of the game, it's somewhat controversial with the balancing of this new faction, but overall it added a lot of content and later on developer added many fine tuning options to make it as enjoyable as possible. Originally posted by ZumZoom:Yes, truly a great game. Getting a set like that plus micromodules for missile damage in all your weapons can be very good for start/middle of the game.Īlso if you haven't already found out about it - you should use the Search option, it can be accessed through bottom panel icons - News. For example there are Pigamar (not sure about english name) type ship hulls and equipment which have bonuses to missile damage. What isn't as random is the acryn modified equipment and ships, it's the stuff that has +/- bonuses to damage or any other property of the equipment. The "Pirate Clan" faction (not the regular pirates which you can distinguish by them having a race icon by their name) was added in this HD version of the game, it's somewhat controversial with the balancing of this new faction, but overall it added a lot of content and later on developer added many fine tuning options to make it as enjoyable as possible.Īs to your question, there are no fixed ship hull configurations - meaning that any hull can have 1-5 weapon slots, or any other equipment slots closed/open as well as afterburner option.
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